GrapeGrape
Adaptive quizzes for designers

Find the gaps before somebody else does.

A quiz written from a project folder shows the difference between having read something and knowing it. Useful six months after a decision, and more useful the week before that.
Questions generated from the note in front of you
The difficulty follows how you are actually doing
See which topics you keep getting wrong
Works on the phone, so waiting anywhere becomes practice
Reading is not knowing
A quiz shows you the difference in about two minutes.
Targets the weak spots
Answers you miss come back around, the ones you know do not.
One note, one quiz
No question bank to build and no separate app to keep in sync.
Results

Three things that stop being a problem

Feature lists are easy to write and hard to care about. This is what changes for designers.
Draw the idea inside the note
An infinite canvas sits in the editor, so a wireframe and the thinking behind it stay together.
Explain a decision six months later
Ask why a pattern was chosen and get the note where you argued it out.
Run research without a second tool
Record the session, get the transcript, and pull the quotes into the summary.
In practice

What that looks like for designers

A few moments in a normal week where the app earns its place.
Kickoff
Collect the constraints, screenshots and references into one note per problem.
Exploration
Sketch on the canvas, write the tradeoffs underneath and link to related notes.
Critique
Record the feedback session so you are listening instead of typing.
FAQ

Questions Before You Install It

The rest of them live in the help center.

Keep both in the same note.

Drawing canvas, screenshots, research and the reasoning behind a decision in one place, so the rationale survives longer than the file name.