GrapeGrape
Mind maps for designers

See how one topic hangs together.

A long note about a user flow becomes branches you can follow, which is a different pass over the same material than reading a project folder again.
A mind map generated from any note in one step
Branches follow the structure you already wrote
Zoom around the map on desktop or phone
The map stays attached to the note it came from
Structure you cannot see in prose
Long notes hide their shape. A map puts it back on the surface.
Revision that is not rereading
Walking a map is a different pass over the same material.
Built from your note, not a template
The branches come from what you wrote, in your own words.
Results

Three things that stop being a problem

Feature lists are easy to write and hard to care about. This is what changes for designers.
Draw the idea inside the note
An infinite canvas sits in the editor, so a wireframe and the thinking behind it stay together.
Explain a decision six months later
Ask why a pattern was chosen and get the note where you argued it out.
Run research without a second tool
Record the session, get the transcript, and pull the quotes into the summary.
In practice

What that looks like for designers

A few moments in a normal week where the app earns its place.
Kickoff
Collect the constraints, screenshots and references into one note per problem.
Exploration
Sketch on the canvas, write the tradeoffs underneath and link to related notes.
Critique
Record the feedback session so you are listening instead of typing.
FAQ

Questions Before You Install It

The rest of them live in the help center.

Keep both in the same note.

Drawing canvas, screenshots, research and the reasoning behind a decision in one place, so the rationale survives longer than the file name.