GrapeGrape
Drawing canvas for designers

Draw the part words cannot carry.

Some of a project folder is not sentences. Put a user flow on an infinite canvas inside the note, right next to the writing that explains it.
Freehand drawing, shapes, arrows and boxes
The canvas sits in the note as a block, with text above and below it
Follows dark mode, so a canvas drawn at night still reads in the morning
Drawings sync with everything else on a Pro plan
Diagrams without a second app
Boxes and arrows are two clicks away instead of a context switch.
Sketch, then explain underneath
The caption you write is what makes the drawing findable later.
Draw with a pencil in hand
Rough it out on the phone, tidy it up at the desk.
Results

Three things that stop being a problem

Feature lists are easy to write and hard to care about. This is what changes for designers.
Draw the idea inside the note
An infinite canvas sits in the editor, so a wireframe and the thinking behind it stay together.
Explain a decision six months later
Ask why a pattern was chosen and get the note where you argued it out.
Run research without a second tool
Record the session, get the transcript, and pull the quotes into the summary.
In practice

What that looks like for designers

A few moments in a normal week where the app earns its place.
Kickoff
Collect the constraints, screenshots and references into one note per problem.
Exploration
Sketch on the canvas, write the tradeoffs underneath and link to related notes.
Critique
Record the feedback session so you are listening instead of typing.
FAQ

Questions Before You Install It

The rest of them live in the help center.

Keep both in the same note.

Drawing canvas, screenshots, research and the reasoning behind a decision in one place, so the rationale survives longer than the file name.